054 - SLAE - Lindsay Knowler at Eat Your Peas
Download MP300;00;16;01 - 00;00;18;06
Hi. Hello. Hi.
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It's so nice to meet you.
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Great to meet you.
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Really nice to meet you, too.
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First time on the podcast.
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First time on any podcast.
Is that right? Yeah.
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That's awesome.
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So honored. Yeah.
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It's really. Exciting. Yeah, We were also.
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So maybe tell us a little bit about why
you're at the Expo where you do it.
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That's a good question.
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Well, I guess I'm promoting Eat Your Peas,
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which is a project
that I started over the pandemic,
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and it's really a group of really
passionate artists who are trying to
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I don't want to say
like specifically mentor students,
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but give back to the community. Yeah.
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And so we're looking for ways to interact
with more people on a regular basis.
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Utah was introduced to me
by a good friend, Mike Morris,
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who's there's two of them here.
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So one of which Mike which was Yeah, yeah.
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This girl using me to every we just.
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Met with what he describes himself
as the pleasant ginger.
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Yes, I met the other,
I mean the other one.
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Yeah.
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So I know the other one.
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Looking for a certain boom.
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I met another who's also pleasant.
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He's just not a ginger.
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And so.
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Yeah,
he introduced me to the people at Utah
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and he told me about this
festival last year.
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And so I was really like,
Oh, that would be a lot of fun.
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I love festivals.
Like a Who doesn't love a festival. Yeah.
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And so the opportunity to come to Utah,
which I'm a huge rock nerd too,
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so I got to drive from Canada
all the way. Oh.
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Oh, awesome. And it's it's.
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I was we'll have to have some.
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Conversation about, like, the U.S.
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industry versus the Canadian.
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It's it is. Actually really wild.
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I mean. You've been driving
from Massachusetts.
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Oh, nice. Are we? It's almost the same.
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Almost on the same thing.
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Yeah. Utah was right in the center.
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I was planning a road trip
to Vancouver, B.C., because in the process
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of moving back to Vancouver, B.C.,
to be around all my friends
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and all the like, the industry.
Yeah, back in the industry. Well, we're.
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Planning to visit Vancouver, so.
So you see that?
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Yeah, well.
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That's also due to my favorite places.
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Oh. Okay.
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Do you prefer a double double or a triple
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triple? Oh, that's important. Yeah.
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Oh I don't,
I don't go for that much sugar.
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So very honestly,
that's just the right answer.
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But it's close to it.
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Sometimes I'll get double, double
and that's like a hot chocolate to me.
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Yeah, I know. Exactly.
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Yeah.
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Yeah.
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So Utah was on the map,
and I want to talk to Jordan.
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It was all about independent innovation.
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And I was like, Yeah, okay, this is great.
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Let's, let's, let's do this.
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And yeah, so we, we, it's a bit
of a detour, but it's definitely worth it.
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I even got to stop off at Mount Rushmore.
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Oh, that's my dog.
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So that's our first pictures.
Yeah, it was.
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Was that your. Dog
that we heard? A little.
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No, she's at. A little.
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Spa. A spa weekend.
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Ooh, there is a
there is a puppy somewhere.
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There's I and I want a pet.
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Yeah, yeah, there's a puppy. Yeah.
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So tell us a little bit for,
for our audience who might not know you
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a little bit about who you are,
what you do,
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and a little bit
more about your piece too. Oh, sure. Yeah.
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So I, I've been in the animation
industry for about, I don't know,
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I guess about 12 years
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and I just kind of made my way
through the system just started.
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I was an animator,
didn't do quite that well.
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So they started putting me around
in different spots to find,
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you know, your, your footing. Yeah.
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And I made my way into rigging tin boom
rigging really just clicked for me.
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And I just
I fell in love with my job, and I did
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pretty well
climb the ladder until I hit that ceiling.
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And that's when I started to.
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I worked all around Vancouver,
but then that's
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when I started to realize, like,
I kind of was looking for something else.
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Like,
I have this itch to grow all the time.
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Yeah. Yeah.
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I think that's common in artists.
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And yeah, when I didn't know
what I could do in the animation industry,
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I started working for Toon Boom
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and with them it was really cool
because I became one of their trainers,
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their senior trainers,
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and I got to travel the world
and teach animation studios everywhere
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how to use their software,
how to rig, how to animate
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and how to, you know, how
to use those tools very effectively.
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And that's like my favorite thing
is like being really efficient
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with animation tools
and making everyone's lives really easy.
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Hard. Beautiful thing.
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Yeah.
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So needed and.
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Reading is like the probably
the most technical part that is
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that affects the creative so much.
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Yeah, it really does.
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It's a it's
a really crucial point of the pipeline.
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And when I started the
in the animation industry,
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nobody really knew what writing was,
including me.
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Like I, we all kind of like
were really falling into it.
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And it's really
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what's interesting about it
is it's unique to every part of the world.
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So like everybody kind of rigs differently
and it's all about who
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you know,
who taught you what they knew at the time.
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It's probably been like
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the most interesting thing
for me to recognize and learn more about,
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um, about
how everybody else uses the program
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and then how can you, like, manipulate
that knowledge into like a better system.
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That we were at
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because we were just
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talking about this, about like,
there's no like one standard for.
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You to do. Yeah, yeah, yeah, exactly.
Yeah, yeah.
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And if I can, if I can like
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if I could wish for anything
I want that's so bad for people.
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Same because I think that.
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That's,
I think that holds small studios back.
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Yeah.
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They spend a lot of money
trying to figure out
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all these little tiny details
within the bigger
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studios have really figured out. Right.
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And so there's I don't think
it's proprietary information to build
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certain cartoons
the way that they look into the cartoons.
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Yes. Yeah.
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But like there's a standard of cartoon.
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I don't think that should be like there
should be no innovative innovation there.
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That should be like a standard practice
with, like universal models.
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And, you know,
how does everybody save time?
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Yeah,
make the animation. We're right. On board.
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Yeah. Yeah.
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And the thing that bothers me is
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that there are some standards
that we're okay with.
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So, for example, everyone's okay
with like the 12 principles because
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obviously that's good motion,
but everyone's also okay
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with, well, you need a shoulder point,
you need an elbow.
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Yeah.
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And like we need defamation
in some capacity,
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but like then there's like
just another layer
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of like a bunch of other things
you can put on there.
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And then that just turns into like
someone's like, like crazy hair, right?
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Like everyone has a scalp.
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Yeah, hair is always
hair is always like the fun part.
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Yeah, yeah, yeah.
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It's, it's fun and wild.
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So is that what your piece is about?
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Are we are we talking about, like,
trying to teach folks
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a standard way of doing something
or is it something to.
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It's a good. Question.
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I think that this is going to be a vessel
to find a standard.
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I think working with the mentors, that's
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the one of the things that I can hook them
with.
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They're like, How do you want to see
the animation industry evolve?
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Right?
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And so one of the key things that we do
want to see is like working
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with designers.
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Designers really want to know
how their designs affect technology,
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but there's no courses for that.
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There's not a lot of courses.
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Like I think it's just kind of starting
to come out.
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People
there's some riggers that know enough
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that they'll talk to designers
and that they'll have those conversations.
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But I think what we are
trying to do is create like real courses
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for like real designers
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so that they can actually,
like really learn how like a mouth design
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affects how long it takes
to rig that mouth design.
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And also we can put price tags on that.
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So I was, I wanted to get yeah, yeah.
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You know passionate about producing
a producer will be able to say.
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Yes or no if almost most cost
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you know this mouth is going to cost
$2,000 versus $50.
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That's a decision. That right is.
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Easy to answer sometimes.
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Well, some of our audience some of our
audience are marketing professionals.
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They're nonprofit
directors, creative directors, folks
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who are trying to get this type of work
done.
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And a lot of the times
they don't understand
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where the price tag comes from, right?
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And so I think you hit on just the
right thing, which is sometimes the reason
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why we can't necessarily place a price tag
is because there's no standard.
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Yeah, because if I did it one way,
it would be $2,000.
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And if I did another 50 bucks and.
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You don't know until you get in there.
Yeah, yeah.
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Yeah, yeah.
So it's kind of a tricky thing.
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So do you have any, like, advice
for clients to at least
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what should they keep in mind
as they think about these?
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Well, details. Every line is a dollar.
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The people that I work with,
we just love having these conversations.
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So we are we are.
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We are determined
to, like, figure out a way to put out
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put out information to like really help
people, like make those decisions,
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especially when things are
if they look like The Simpsons,
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you know, like it's the very stand.
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It doesn't matter what color it is,
but there's a line.
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There's a there's a there's a body.
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It's a human BoJack horseman.
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It's a horse horse head would be a little
bit more details to to to put together.
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But like you know the rest of the body is
that to me is very standard
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so there really doesn't
have to be any innovation there.
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Yeah.
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So on the side of kind of this
standardizing, can,
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can you describe to us in your own words
how you would define a pipeline?
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Because we've defined it one way,
but like I said, yeah.
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Yeah.
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It's, I think pipeline is really just
where people and technology come together.
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And so I've always been I've been good
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with the technology, but I've always been
a little bit better with the people.
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And so and because I have like
I have a love for training,
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so I really enjoy learning about what
people know and where their skills are at.
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And then we can build
pipelines around them
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to like help their workflow
and make them efficient.
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But then what we can also do
is plan for their growth in the future
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so you can evolve your pipeline over time.
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Right?
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I think one of the worst things
that I've I've done this in the past,
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which is why I know, is
you can go into a pipeline,
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you can change too much at once
and it's too impactful for people.
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And I think that really makes people
nervous.
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But I'm
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like, I'm also like ultra conscious of it
because I've made that mistake and it was
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it was too much and it was on my team
and it was like our animators
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and my rigging team.
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And it was, yeah, it was a lot.
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And it was
it was a huge learning lesson. Yeah.
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I have to say that, like,
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you're the first person
I've ever met in this industry
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that has talked about pipeline
from a people first mindset.
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Yeah, Yeah.
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And it is like so refreshing to hear.
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I think that's
why it's scary to use that term, right?
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Yeah, I mean, nobody knows what it is.
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So I'm like, I'm afraid to use it,
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but I'm pretty sure that's what it is.
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Yeah.
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I feel oftentimes that pipelines
get defined by the tools that we use.
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Yeah. Which doesn't to me.
Does it make sense?
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Because it doesn't necessarily matter
which tool you use to get that final
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like type of thing.
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So like if you're modeling,
you can model and blender, you can model
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tools, you know, you can make assets
and different types of things.
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And these days
I think those tools are starting
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to come out with technology
that that, you know, like universal scene
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descriptions
or like ways in which you can export
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the fundamental elements
and then transfer between them.
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So they're already thinking that it's
not really going to matter what to use.
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You just like to use our tool because
we have better mechanisms to do it.
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And so there's no question there.
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I just think that that's one
version of here's how a pipeline works.
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And I'm just so grateful to hear it
because it's yeah.
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I think it was a
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it was a really unique experience
working for Teen Boom
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because that's really what I got to do.
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They would fly me to a studio
and I would just be in the environment
00;11;05;06 - 00;11;08;17
and I'd be teaching the team
how to do things.
00;11;08;17 - 00;11;11;17
And I, you know, you recognize
as who's going to be the supervisor.
00;11;11;24 - 00;11;14;24
And then because I was supervisor,
I basically trained them
00;11;14;24 - 00;11;17;24
on like how to be a supervisor as well.
00;11;17;27 - 00;11;21;01
And then when you talk to production,
you say, okay, your team's here,
00;11;21;05 - 00;11;23;05
but in six months it could be here.
00;11;23;05 - 00;11;25;17
And in one year
you guys could be doing this.
00;11;25;17 - 00;11;29;08
However, you got to make sure
that you keep an eye on X, Y and Z.
00;11;29;08 - 00;11;31;00
So that you can get here, right?
00;11;31;00 - 00;11;33;16
And then it helps the studio grow as well.
00;11;33;16 - 00;11;37;01
So that that part was always really cool
to me, get that job.
00;11;37;01 - 00;11;40;03
And then when I left town, boom,
it was a bit I had to like figure out
00;11;40;03 - 00;11;43;03
how to keep doing that
because yeah, it was, it was a,
00;11;43;05 - 00;11;45;22
it was easier to do
when they were sending me.
00;11;45;22 - 00;11;48;22
Now I'm doing it for myself,
so it's a bit different.
00;11;48;22 - 00;11;50;10
I was going to ask about that transition.
00;11;50;10 - 00;11;53;07
So like you're acting boom for a while
and then transitioned.
00;11;53;07 - 00;11;55;13
Are you solely your PS now?
00;11;55;13 - 00;11;57;28
Like where,
where are you kind of that? I am.
00;11;57;28 - 00;12;02;12
I've just made the decision to double down
and keep going on is awesome.
00;12;02;15 - 00;12;05;11
So yeah, we're. Congratulations.
Thank you.
00;12;05;11 - 00;12;08;07
Yeah he's has been
I mean we're we're brand new.
00;12;08;07 - 00;12;09;16
We just started in January
00;12;09;16 - 00;12;13;02
so like really and again,
it's really about pipeline knowledge.
00;12;13;02 - 00;12;16;26
Like we've worked together as a team
for almost a decade
00;12;16;28 - 00;12;20;07
and we all go to different studios and I'm
the only one that works on it full time.
00;12;20;07 - 00;12;24;13
And then I have volunteers
and I have all my mentors are volunteering
00;12;24;13 - 00;12;26;15
for me right now.
They're all good friends.
00;12;26;15 - 00;12;29;19
Yeah, Yeah, they're, you know,
I make it very easy for them to like,
00;12;29;23 - 00;12;33;02
you know, this is only going to cost
you about 3 to 4 hours this month.
00;12;33;02 - 00;12;37;24
Then you can tell me exactly when you want
to put that in your schedule,
00;12;37;26 - 00;12;38;20
and that works.
00;12;38;20 - 00;12;42;07
And then we're hoping to get into
like next.
00;12;42;07 - 00;12;43;17
We're hoping to basically
00;12;43;17 - 00;12;47;24
look at the whole pipeline breakdown,
all the skills for all the jobs,
00;12;47;27 - 00;12;51;17
and then we're going to try to get into
a skill verification system
00;12;51;17 - 00;12;55;09
so that when people start to work with us,
they can say, okay, this is the job
00;12;55;09 - 00;12;56;08
I want to learn.
00;12;56;08 - 00;12;58;27
Then they can start
checking off those skills
00;12;58;27 - 00;13;01;16
and then we can start to verify people
and like really help them
00;13;01;16 - 00;13;05;18
grow and really get into the
and this is from a student level
00;13;05;20 - 00;13;09;18
to a I call them professionals where
people are like brand new in the industry.
00;13;09;18 - 00;13;10;01
So, sure,
00;13;10;01 - 00;13;12;18
they're still trying to figure out
how a pipeline works,
00;13;12;18 - 00;13;15;02
how that how the departments
like flow into each other.
00;13;15;02 - 00;13;15;13
Yeah.
00;13;15;13 - 00;13;18;25
So everything that we do revolves around
like departments
00;13;18;25 - 00;13;21;25
helping departments
not I'm learning storyboarding.
00;13;21;25 - 00;13;25;05
It's how to storyboarding impact
the other departments. Yes.
00;13;25;05 - 00;13;26;26
Thank you.
00;13;26;29 - 00;13;28;21
And that's all departments.
00;13;28;21 - 00;13;30;29
So everything has a cost.
So there's a lot of repetition.
00;13;30;29 - 00;13;32;09
People are really nervous about that.
00;13;32;09 - 00;13;34;15
But at the same time,
I think people need to hear
00;13;34;15 - 00;13;37;04
that repetition
because yeah, that's important.
00;13;37;04 - 00;13;38;06
Well, it's so true because.
00;13;38;06 - 00;13;38;21
Oh gosh.
00;13;38;21 - 00;13;41;06
So how does how does style impact this?
00;13;41;06 - 00;13;44;03
Because like, you know,
you think about workflows.
00;13;44;03 - 00;13;46;16
Yeah. Lines and we talked
about the standard and you get a break.
00;13;46;16 - 00;13;48;25
We're going to break that stand.
We're about. I'm about to break it.
00;13;48;25 - 00;13;51;18
Yeah. So like,
if I'm. Doing something for clients about.
00;13;51;18 - 00;13;54;17
Yes, I'm doing a 3D thing
or if I'm doing a because I can I can
00;13;54;17 - 00;13;57;17
see it going beyond like
just like the two of them world.
00;13;57;18 - 00;14;01;11
I can see this idea applied to games
00;14;01;11 - 00;14;04;13
or, you know, feature films or whatever.
00;14;04;14 - 00;14;07;13
Like I think any part of the creative
industry can use something like,
00;14;07;13 - 00;14;08;10
Yeah, yes.
00;14;08;10 - 00;14;10;29
So no matter what size you're out
to, yeah, almost.
00;14;10;29 - 00;14;13;11
The smaller you are,
the more you need to consider.
00;14;13;11 - 00;14;14;03
Yeah.
00;14;14;03 - 00;14;15;01
Yeah. Exactly.
00;14;15;01 - 00;14;15;11
Yeah.
00;14;15;11 - 00;14;16;07
And so,
00;14;16;07 - 00;14;20;06
so that's one question is like are you
I guess are you going to think about that.
00;14;20;10 - 00;14;22;26
Yeah. Yeah, of course. Of course
I, I have thought about that.
00;14;22;26 - 00;14;24;14
It's definitely, it's,
00;14;24;14 - 00;14;27;19
that was the first question
when I was running this idea by some like
00;14;27;22 - 00;14;31;04
some CEOs in Vancouver, just to be like,
like, what do you think of this?
00;14;31;04 - 00;14;33;19
Like, I'm about to, like, really.
Go for it. Yeah.
00;14;33;19 - 00;14;37;02
And these were my bosses at the time, so
I really respect them and their opinions.
00;14;37;02 - 00;14;38;26
And that was the first question
they asked were like,
00;14;38;26 - 00;14;39;26
Are you going be able to cross over?
00;14;39;26 - 00;14;41;26
And I was like,
I think I don't see why not.
00;14;41;26 - 00;14;43;29
But we got to focus on what we know first.
00;14;43;29 - 00;14;48;00
So to do is we don't think
too much further, but we do invite,
00;14;48;03 - 00;14;50;08
like a lot of students, 3D animators
00;14;50;08 - 00;14;53;23
who ask if they can get animation
reviews by our animators.
00;14;53;23 - 00;14;56;03
And we have like art.
00;14;56;03 - 00;14;59;16
The Vancouver industry in the Canadian
industry is so wildly talented.
00;14;59;16 - 00;15;01;12
Everyone is so multi-disciplined.
00;15;01;12 - 00;15;02;20
They're also super nice.
00;15;02;20 - 00;15;04;11
Yeah, everyone's way.
00;15;04;11 - 00;15;06;06
Nice every time we've been to like,
00;15;06;06 - 00;15;08;17
we've talked to our friends
up in Vancouver and it's just.
00;15;08;17 - 00;15;10;23
The stereotype is true.
00;15;10;25 - 00;15;11;03
Yeah.
00;15;11;03 - 00;15;12;00
So, so yeah.
00;15;12;00 - 00;15;16;08
So I, we can,
we can technically take 3D animators
00;15;16;08 - 00;15;19;24
that maybe not modelers right
now, but 3D animation
00;15;19;24 - 00;15;24;15
we can cover in kind of cover and we just,
we just ask like I've got 3DS
00;15;24;17 - 00;15;28;07
animation supervisors that are working on
shows up their main frame studios.
00;15;28;08 - 00;15;28;25
Oh yeah, yeah.
00;15;28;25 - 00;15;31;28
We just make sure that, you know, if,
if we've got 3D people,
00;15;31;28 - 00;15;34;01
we will tell them, okay,
wait for this person
00;15;34;01 - 00;15;36;18
because they'll be able to help you
and then you can write them that month
00;15;36;18 - 00;15;38;24
and you know,
you're not wasting time or money.
00;15;38;24 - 00;15;41;18
That makes. Sense.
Yeah. Yeah, that's really interesting.
00;15;41;18 - 00;15;44;22
So I guess, you know, I feel like
00;15;44;22 - 00;15;48;21
you've already touched on this
a little bit already, but why? PS
00;15;48;23 - 00;15;50;13
Why should it need them?
00;15;50;13 - 00;15;51;05
Yeah.
00;15;51;05 - 00;15;51;17
Yeah.
00;15;51;17 - 00;15;54;06
It's more the question,
what is this really struggle?
00;15;54;06 - 00;15;57;06
Because I don't know how far of an answer
I should go with this is go
00;15;57;06 - 00;16;00;08
as far as it's so. Much meaning to me.
00;16;00;13 - 00;16;04;17
These are the there's
so there's the three keys of happiness.
00;16;04;19 - 00;16;06;05
So tell us. Yes. As we.
00;16;06;05 - 00;16;07;21
Learn. This is my favorite.
00;16;07;21 - 00;16;09;10
My favorite thing is the blues.
00;16;09;10 - 00;16;11;12
Owns the blues.
I haven't heard of the blues.
00;16;11;12 - 00;16;14;07
No, it's people are they live to 100?
00;16;14;07 - 00;16;16;19
Naturally. Okay, so that's like the world.
00;16;16;19 - 00;16;17;24
Oh, yes, I have people.
00;16;17;24 - 00;16;20;06
There's a thing on Netflix about it. Yes.
Yeah.
00;16;20;06 - 00;16;20;28
So, Dan Buettner.
00;16;20;28 - 00;16;23;14
Yeah, I've been a huge fan
for like a long, long time.
00;16;23;14 - 00;16;26;17
And I've read his books and like,
I'm like a big nerd about it.
00;16;26;17 - 00;16;29;19
Like,
it goes back to, like, my love of rocks,
00;16;29;21 - 00;16;30;17
but excellent.
00;16;30;17 - 00;16;31;13
But yeah, so
00;16;31;13 - 00;16;35;19
the blue zones are the keys of happiness,
So that's purpose, pride and play.
00;16;35;20 - 00;16;38;13
It's pleasure,
but I like to play. Play like play too.
00;16;38;13 - 00;16;39;17
Yeah, yeah, yeah.
00;16;39;17 - 00;16;42;12
And so I basically wanted
00;16;42;12 - 00;16;45;21
to figure out a way to, to utilize that
00;16;45;24 - 00;16;49;00
those like those three words into, like,
what I wanted
00;16;49;00 - 00;16;53;02
to do for the rest of my life
because I wanted to like blue zones
00;16;53;04 - 00;16;55;26
to live to 100, yet to move naturally.
00;16;55;26 - 00;16;56;19
And I love that.
00;16;56;19 - 00;16;59;04
I like I want to move naturally
for the rest of my life.
00;16;59;04 - 00;17;00;25
I don't want to rush.
00;17;00;25 - 00;17;03;23
I mean, I have to rush sometimes,
you know, But I like, you know, there's
00;17;03;23 - 00;17;05;22
there's a way to about a rush.
00;17;05;22 - 00;17;07;16
Yeah, it's all about balance.
00;17;07;16 - 00;17;10;15
And so that's kind of like, like wipes.
00;17;10;15 - 00;17;13;28
But then also peas are disgusting.
00;17;14;00 - 00;17;16;17
And the things you don't want to like,
they're really the things you.
00;17;16;17 - 00;17;17;06
Don't want to do.
00;17;17;06 - 00;17;19;08
And so like,
I come across that as a trainer,
00;17;19;08 - 00;17;23;14
like some people just don't want to do
certain things as a learner, I should say.
00;17;23;14 - 00;17;28;00
And really when you're learning something,
you are like, like eating the keys
00;17;28;00 - 00;17;29;07
to your happiness.
00;17;29;07 - 00;17;32;06
And so that's why
our logo is a huge bowl of peas.
00;17;32;06 - 00;17;34;00
But it's like one pea at a time.
00;17;34;00 - 00;17;36;14
You can get through this whole bowl
and it's like a
00;17;36;14 - 00;17;38;09
like a little mountain of self-discipline.
00;17;38;09 - 00;17;39;22
Yeah, Yeah, that makes perfect sense.
00;17;39;22 - 00;17;42;14
It is like I find.
00;17;42;14 - 00;17;44;22
And there's so many fuels. Yeah. Yeah.
00;17;44;22 - 00;17;46;00
Well, it also feels like it's
00;17;46;00 - 00;17;49;02
one of those things that you feel like
it doesn't matter.
00;17;49;02 - 00;17;52;09
Like, you know, there's people at the top
maybe creators,
00;17;52;10 - 00;17;54;21
maybe like the folks
who are trying to get this done.
00;17;54;21 - 00;17;56;22
Did Who cares?
00;17;56;22 - 00;18;01;09
Like, there's just this like light
eeriness about, I don't want to do this.
00;18;01;12 - 00;18;03;01
And then they don't realize
00;18;03;01 - 00;18;06;09
that it affects
all of the things that you do care.
00;18;06;11 - 00;18;10;03
And it's also like we've talked about this
on the business side of like there's
00;18;10;03 - 00;18;13;28
so much development work that happens
that we would call thankless tasks.
00;18;14;01 - 00;18;14;21
Yeah, they're like
00;18;14;21 - 00;18;18;23
the things you build out on the back end
that like don't visibly make a change
00;18;18;23 - 00;18;21;00
all that much
but make a world of difference
00;18;21;00 - 00;18;23;15
in your communications
and your workflow and your pipeline.
00;18;23;15 - 00;18;24;00
Like.
00;18;24;00 - 00;18;29;06
And it's just, it's the stuff that needs
to be done, but no one's addressing it.
00;18;29;09 - 00;18;32;06
And it's like a big elephant in the room
that's like, We need to change this.
00;18;32;06 - 00;18;33;10
Yeah. Absolutely.
00;18;33;10 - 00;18;37;03
And like, like on that point
and maybe a little bit queasy, but like,
00;18;37;05 - 00;18;39;25
like not all supervisors
are the same, Right?
00;18;39;25 - 00;18;40;02
Right.
00;18;40;02 - 00;18;43;29
Not all supervisors
have the same training sometimes.
00;18;44;02 - 00;18;48;28
Like I've worked for supervisors
who've been fantastic and I really admire
00;18;48;28 - 00;18;51;12
having that that that guidance
00;18;51;12 - 00;18;54;24
if you if I can call it
that so early in my career, because I knew
00;18;54;27 - 00;18;57;01
this is good guidance,
this is good leadership,
00;18;57;01 - 00;19;00;17
and I've had supervisors
that have like totally isolated me
00;19;00;17 - 00;19;04;26
and especially in the work from home
atmosphere with ten years of experience,
00;19;04;26 - 00;19;08;04
I have felt like loneliness in my job.
00;19;08;04 - 00;19;10;22
And I mean, it's so much harder for me.
Yeah.
00;19;10;22 - 00;19;15;00
And so when I think about people
who are just entering the, the industry
00;19;15;04 - 00;19;18;04
and like when we used to go to work,
we'd look over everybody's shoulder
00;19;18;12 - 00;19;19;28
and we would see what they were doing.
00;19;19;28 - 00;19;23;20
And that was like part of the magic
of working in an animation studio, right?
00;19;23;24 - 00;19;25;28
You don't have that as much anymore. Yeah.
00;19;25;28 - 00;19;28;05
So if they can go to the studio,
they'll get it.
00;19;28;05 - 00;19;31;22
But it's it's
just not as prevalent as what it was like.
00;19;31;22 - 00;19;34;02
Yeah. Really in that creative space.
00;19;34;02 - 00;19;38;08
And so we are really trying to make sure
that we created an environment
00;19;38;08 - 00;19;42;01
where people get that good leadership
so that they know when something's wrong,
00;19;42;01 - 00;19;43;22
something's wrong, and
00;19;43;22 - 00;19;48;05
hopefully they'll be able to come to us
even and be like, How do I what do I do.
00;19;48;08 - 00;19;49;02
To. Help them?
00;19;49;02 - 00;19;50;25
Because I know there's
going to be a whole bunch of people
00;19;50;25 - 00;19;54;05
that are like stuck in that and don't know
what to do and don't feel comfortable
00;19;54;07 - 00;19;58;03
going to their supervisors
or their producers to say like, How?
00;19;58;07 - 00;20;00;10
How do I how can you help me? Right.
00;20;00;10 - 00;20;04;26
That's really yeah, I, I think both of us
equally admire what you're doing
00;20;04;26 - 00;20;07;28
and like the importance
of it because it's just
00;20;08;01 - 00;20;11;08
it's just I keep saying it's refreshing
to have a conversation like I was.
00;20;11;08 - 00;20;14;16
I was a visiting professor
at the five colleges in Amherst
00;20;14;16 - 00;20;18;26
and teaching just through the pandemic
00;20;18;29 - 00;20;21;12
animation 2D 3D.
00;20;21;12 - 00;20;25;07
And I realized from an academic
standpoint, there is no standard there.
00;20;25;07 - 00;20;28;14
And so yeah,
and so I commend you for everything
00;20;28;14 - 00;20;30;19
you're doing,
and I would love to be a part of it.
00;20;30;19 - 00;20;31;10
Oh, thanks.
00;20;31;10 - 00;20;32;12
In some capacity.
00;20;32;12 - 00;20;33;28
For. Sharing future. Yeah. Yeah.
00;20;33;28 - 00;20;35;29
Still sounds like Skillshare.
00;20;35;29 - 00;20;38;01
Yes. Yes, obviously. Yeah.
00;20;38;01 - 00;20;41;13
So in the interest of time,
because I know we're already almost there,
00;20;41;16 - 00;20;45;25
please tell us like if if people want
to learn more and follow or like,
00;20;45;25 - 00;20;48;11
you know, get connected with you, where
where should they go?
00;20;48;11 - 00;20;50;25
You know, feel free to share
whatever you're comfortable with. Yeah.
00;20;50;25 - 00;20;53;01
No. Yeah. It's not like
I have a lot to talk about.
00;20;53;01 - 00;20;55;24
Are Social Security numbers
00;20;55;26 - 00;20;57;21
I different? Can?
00;20;57;21 - 00;20;59;03
Oh, that's true.
00;20;59;03 - 00;20;59;29
Yeah.
00;20;59;29 - 00;21;02;06
Yeah. One, what do you have in Canada.
00;21;02;06 - 00;21;03;29
We've seen number seven.
00;21;03;29 - 00;21;05;16
Yes. Social insurance number.
00;21;05;16 - 00;21;07;09
So let's say okay. Yeah.
00;21;07;09 - 00;21;09;06
I think it's probably
just a different number. Yeah.
00;21;09;06 - 00;21;10;18
I've learned. I've learned.
00;21;10;18 - 00;21;14;14
I know once I see what it is.
00;21;14;16 - 00;21;17;04
I have a website
so you can find me at Lindsay Noel.
00;21;17;04 - 00;21;20;08
Okay. I'm using my name right now,
but I'm.
00;21;20;09 - 00;21;23;01
I'm really hoping to get the whole thing
under your piece. That's the.
00;21;23;01 - 00;21;24;18
I want that website as well. Yeah.
00;21;24;18 - 00;21;26;12
So we're going to be transferring over.
00;21;26;12 - 00;21;28;09
That'll be a big step for us. Yeah.
00;21;28;09 - 00;21;31;06
When we like really figure out
the format of everything.
00;21;31;06 - 00;21;34;03
But Lindsay know the dossier,
find everything there.
00;21;34;03 - 00;21;38;13
There's you can see the recordings, past
recordings of what we've done and meet
00;21;38;13 - 00;21;39;25
a whole bunch of mentors.
00;21;39;25 - 00;21;41;03
Dischord is a big one.
00;21;41;03 - 00;21;42;27
I don't know exactly how you probably have
00;21;42;27 - 00;21;46;22
to jump through my my website
to get to the Dischord.
00;21;46;24 - 00;21;49;00
Things change. Yeah. Constantly.
00;21;49;00 - 00;21;52;29
And then Instagram and LinkedIn
as an Instagram is
00;21;52;29 - 00;21;58;02
your PS underscore AMC
and then LinkedIn in Miller.
00;21;58;07 - 00;21;58;27
Awesome.
00;21;58;27 - 00;22;01;23
Well, thank you so much for being here,
taking the time.
00;22;01;23 - 00;22;04;14
I hope your first podcast experience
was good.
00;22;04;14 - 00;22;07;14
Yes, so much fun. Yeah. Also relaxing.
00;22;07;16 - 00;22;08;09
Oh yes.
00;22;08;09 - 00;22;10;04
That's the environment
we like to keep. Yeah.
00;22;10;04 - 00;22;12;10
Most days.
00;22;12;10 - 00;22;13;10
All right. Thank you.
00;22;13;10 - 00;22;20;25
All right.
Thank you so much. That's nicely.
00;22;20;28 - 00;22;24;02
A big thank you, as always to E Media
for producing this podcast.
00;22;24;02 - 00;22;26;00
Our producer is Jackson Foote.
00;22;26;00 - 00;22;30;00
Our music is created by hidden
and licensed through premium Boots.com.
00;22;30;00 - 00;22;33;04
And as always, stay honest, stay creative.
00;22;33;05 - 00;22;34;05
Stay open.
00;22;34;05 - 00;22;36;05
Open Pixel Studios, Thanks.
00;22;36;05 - 00;22;37;06
We'll see you in the next episode.